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trigger

Trigger an event on a DOM element.

It is unsafe to chain further commands that rely on the subject after .trigger().

Syntax​

.trigger(eventName)
.trigger(eventName, position)
.trigger(eventName, options)
.trigger(eventName, x, y)
.trigger(eventName, position, options)
.trigger(eventName, x, y, options)

Usage​

Correct Usage

cy.get('a').trigger('mousedown') // Trigger mousedown event on link

Incorrect Usage

cy.trigger('touchstart') // Errors, cannot be chained off 'cy'
cy.clock().trigger('mouseleave') // Errors, 'clock' does not yield DOM elements

Arguments​

eventName (String)

The name of the event to be triggered on the DOM element.

position (String)

The position where the event should be triggered. The center position is the default position. Valid positions are topLeft, top, topRight, left, center, right, bottomLeft, bottom, and bottomRight.

cypress-command-positions-diagram

x (Number)

The distance in pixels from element's left to trigger the event.

y (Number)

The distance in pixels from element's top to trigger the event.

options (Object)

Pass in an options object to change the default behavior of .trigger().

OptionDefaultDescription
animationDistanceThresholdanimationDistanceThresholdThe distance in pixels an element must exceed over time to be considered animating.
bubblestrueWhether the event bubbles
cancelabletrueWhether the event is cancelable
eventConstructorEventThe constructor for creating the event object (e.g. MouseEvent, KeyboardEvent)
forcefalseForces the action, disables waiting for actionability
logtrueDisplays the command in the Command log
scrollBehaviorscrollBehaviorViewport position to where an element should be scrolled before executing the command
timeoutdefaultCommandTimeoutTime to wait for .trigger() to resolve before timing out
waitForAnimationswaitForAnimationsWhether to wait for elements to finish animating before executing the command.

You can also include arbitrary event properties (e.g. clientX, shiftKey) and they will be attached to the event. Passing in coordinate arguments (clientX, pageX, etc) will override the position coordinates.

Yields ​

  • .trigger() yields the same subject it was given.
  • It is unsafe to chain further commands that rely on the subject after .trigger().

Examples​

Mouse Events​

Trigger a mouseover on the button​

The DOM element must be in an "interactable" state prior to the triggered event happening (it must be visible and not disabled).

cy.get('button').trigger('mouseover') // yields 'button'

Simulate a "long press" event​

cy.get('.target').trigger('mousedown')
cy.wait(1000)
cy.get('.target').trigger('mouseup')

Trigger a mousedown from a specific mouse button​

// Main button pressed (usually the left button)
cy.get('.target').trigger('mousedown', { button: 0 })
// Auxiliary button pressed (usually the middle button)
cy.get('.target').trigger('mousedown', { button: 1 })
//Secondary button pressed (usually the right button)
cy.get('.target').trigger('mousedown', { button: 2 })

jQuery UI Sortable​

To simulate drag and drop using jQuery UI sortable requires pageX and pageY properties along with which:1.

cy.get('[data-cy=draggable]')
.trigger('mousedown', { which: 1, pageX: 600, pageY: 100 })
.trigger('mousemove', { which: 1, pageX: 600, pageY: 600 })
.trigger('mouseup')

Drag and Drop​

Change Event​

Interact with a range input (slider)​

To interact with a range input (slider), we need to set its value and then trigger the appropriate event to signal it has changed.

Below we invoke jQuery's val() method to set the value, then trigger the change event.

Note that some implementations may rely on the input event instead, which is fired as a user moves the slider, but is not supported by some browsers.

cy.get('input[type=range]').as('range').invoke('val', 25).trigger('change')

cy.get('@range').siblings('p').should('have.text', '25')

Position​

Trigger a mousedown on the top right of a button​

cy.get('button').trigger('mousedown', 'topRight')

Coordinates​

Specify explicit coordinates relative to the top left corner​

cy.get('button').trigger('mouseup', 15, 40)

Options​

Specify that the event should not bubble​

By default, the event will bubble up the DOM tree. This will prevent the event from bubbling.

cy.get('button').trigger('mouseover', { bubbles: false })

Specify the exact clientX and clientY the event should have​

This overrides the default auto-positioning based on the element itself. Useful for events like mousemove where you need the position to be outside the element itself.

cy.get('button').trigger('mousemove', { clientX: 200, clientY: 300 })

Fire other Event types.​

By default, cy.trigger() fires Event. But you may want to trigger other events like MouseEvent or KeyboardEvent.

In that case, use the eventConstructor option.

cy.get('button').trigger('mouseover', { eventConstructor: 'MouseEvent' })

Notes​

Actionability​

The element must first reach actionability​

.trigger() is an "action command" that follows all the rules of Actionability.

Events​

What event should I fire?​

cy.trigger() is meant to be a low-level utility that makes triggering events easier than manually constructing and dispatching them. Since any arbitrary event can be triggered, Cypress tries not to make any assumptions about how it should be triggered. This means you'll need to know the implementation details (which may be in a 3rd party library) of the event handler(s) receiving the event and provide the necessary properties.

Why should I manually set the event type?​

As you can see the documentation of MouseEvent, most properties of event class instances are read-only. Because of that, it's sometimes impossible to set the value of some properties like pageX, pageY. This can be problematic in when testing some situations.

Differences​

What's the difference between triggering and event and calling the corresponding cypress command?​

In other words, what's the difference between:

cy.get('button').trigger('focus')
cy.get('button').focus()

// ... or ...

cy.get('button').trigger('click')
cy.get('button').click()

Both types commands will first verify element actionability, but only the "true" action commands will implement all of the default actions of the browser, and additionally perform low level actions to fulfill what's defined in the spec.

.trigger() will only fire the corresponding event and do nothing else.

That means that your event listener callbacks will be invoked, but don't expect the browser to actually "do" anything for these events. For the most part, it shouldn't matter, which is why .trigger() is an excellent stop-gap if the command / event you're looking for hasn't been implemented yet.

Rules​

Requirements ​

  • .trigger() requires being chained off a command that yields DOM element(s).

Assertions ​

  • .trigger() will automatically wait for the element to reach an actionable state.
  • .trigger() will automatically retry until all chained assertions have passed.

Timeouts ​

  • .trigger() can time out waiting for the element to reach an actionable state.
  • .trigger() can time out waiting for assertions you've added to pass.

Command Log​

Trigger a change event on input type='range'

cy.get('.trigger-input-range').invoke('val', 25).trigger('change')

The commands above will display in the Command Log as:

command log trigger

When clicking on trigger within the command log, the console outputs the following:

console log trigger

History​

VersionChanges
6.1.0Added option scrollBehavior
3.5.0Added screenX and screenY properties to events
0.20.0.trigger() command added

See also​